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Weapons

Every run carries one gun and one melee weapon. Gun hits build charge, and the secondary fire spends it. Numbers are base values before mods, skills and upgrades.

Guns

6 guns. Each one has a Reticle, a Gem and a Stock socket for mods.

Surge Rifle

In the demo
812/s13m20m
PrimaryRapid fire beam. Builds charge on hit. Medium range hitscan.
SecondaryCharged arcing grenade orb. Big blast that drags enemies in.
Unlocked from the start

Plasma Rifle

In the demo
166/s16m20m
PrimaryFast plasma orb projectiles. Builds charge on hit.
SecondaryCharged, single shot plasma beam burst. Long range hitscan.
Unlocked from the start

Arc Carbine

In the demo
127/s15m30m
PrimaryRapid hitscan rifle. Builds charge on hit.
SecondarySpend the charge as a lightning strike towards the target.
Beat stage 2 on Natdal

Pulse Shotgun

61.7/s12m20m
Primary9-pellet shotgun blast. Builds charge on hit.
SecondarySpend the charge as 9 rail beams in the same shotgun spread.
Beat stage 2 on Frostmark

Acid Cannon

156/s~20m22m
PrimaryArcing acid bolts. Builds charge. Hits splash acid onto enemies nearby.
SecondaryCharged acid arc. Bursts on contact and applies acid to enemies nearby.
Beat stage 2 on Frostmark on Hard

Laser Rifle

322.8/s16m25m
PrimaryRapid hitscan. Builds charge on hit. Hit your orb to detonate it.
SecondaryInstantly fire a charged orb. Combo it with a primary hit to detonate.
Beat stage 2 on Askefald

Melee

3 melee weapons. Each one has three Gem sockets for mods.

Ember Blade

In the demo
521.7/s6.5m3
AttackWide slash. Cuts up to three enemies at once.
Unlocked from the start

Frost Cleaver

621/s6.5m2
AttackHeavy chop. Slow, but it lands hard.
Beat stage 3 on Frostmark

Nova Lance

571.5/s7m1
AttackLong thrust. Hits one enemy, far out.
Beat stage 3 on Askefald