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Chest items

Chests hold 33 items. Each item has a fixed rarity, and picking up another copy stacks it, so most items grow with every copy.

Common

12 items

Power Cell

Common

+6% Damage

Reinforced Hull

Common

+25 Max HP

Servo Gauntlets

Common

+5% Attack Speed

Neural Chip

Common

+8% XP Gain

Bounty Beacon

Common

+9% Gold Gain

Servo Boots

Common

+10% Move Speed

Ambush Dagger

Common

+35% Damage to enemies above 90% HP

Ablative Plating

Common

Reduce incoming damage by 1 (min 1)

Serrated Rounds

Common

5% chance on hit to Bleed (0.5% max HP/s)

Reflex Booster

Common

+3% Evasion

Servo Helm

Common

+6% Armor

Targeting Scope

Common

+4% Crit Chance

Uncommon

10 items

Combat Stimulant

Uncommon

+10% Attack Speed, -1% Damage

Overcharge

Uncommon

+12% Damage, -1% Attack Speed

Spring Coils

Uncommon

+20% Jump Height

Thrusters

Uncommon

-0.2s Dash Cooldown

Vampiric Edge

Uncommon

Crits have a 35% chance to heal 1 HP

Arc Capacitor

Uncommon

Hits zap nearby enemies for 15% of your damage, every 5s

Prospector

Uncommon

20% chance for a bonus XP orb per kill

Titan Plating

Uncommon

+45 Max HP, -1% Attack Speed

Leech Fangs

Uncommon

+25% Lifesteal, -1% Dodge

Bulwark

Uncommon

+10% Armor, -3% Crit Damage

Rare

6 items

Juggernaut Core

Rare

+12% Damage per 100 Max HP

Storm Core

Rare

Crits zap nearby enemies for 6% of your damage, every 1s. The zap always crits

Lucky Strike

Rare

8% chance on hit to deal 4x damage

Honed Edge

Rare

+30% Crit Damage

Vital Core

Rare

+40 Max HP, +40 HP Regen

Ward

Rare

+10% Armor, +4% Dodge

Legendary

5 items

Insight

LegendaryOnce per run

+1 choice on level-ups and boons

Tesla Web

Legendary

Hits zip nearby enemies for 40% of your damage, every 1s

Perk Amplifier

Legendary

Weapon upgrades are 50% stronger per level

Booster Amplifier

Legendary

Stat upgrades are 50% stronger

Assassin's Mark

Legendary

Crits have a 25% chance to deal +3x damage. +6% Crit Chance