Normal
The baseline.
1 enemy modifier per run
Wiki
The baseline.
1 enemy modifier per run
Hard adds +25% enemy strength, +25% crystal gain and +1 extra enemy modifier
2 enemy modifiers per run
Nightmare adds +50% enemy strength, +50% crystal gain and +2 extra enemy modifiers
3 enemy modifiers per run
Every run rolls different modifiers, and every enemy in the run carries them.
| Reinforced | +25% enemy health |
| Vicious | +25% enemy damage |
| Swift | +25% enemy speed |
| Restless | enemies dash 30% more often |
| Frenzied | enemies attack 25% faster |
| Overcharged | +30% projectile speed |
| Burning | enemy hits burn you |
| Freezing | enemy hits chill you |
The bar under the minimap names how far the run has come. It moves one step every 6 minutes, and each portal pushes it 90 seconds ahead.