Follow Through
Melee hits increase gun damage. +25% gun damage for 3s after a melee hit.
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11 perks, offered on level ups only. The first pick grants the first amount, and every level after it adds the second.
Melee hits increase gun damage. +25% gun damage for 3s after a melee hit.
Melee kills increase armor. +10% armor for 3s after a melee kill.
Shots bounce to the nearest enemy in range. 50% of the damage, 5 range.
Enemies near the target get zapped. 25% of the damage, 5 range.
Hits tug nearby enemies toward the impact and does a small amount of damage. 6 range.
Hits build heat for more damage + attack speed. Up to +25% damage, +10% attack speed.
Hits set enemies ablaze. 1.5% max HP/s for 2s.
Hits slow enemies movement and attack speed. 25% for 3s.
Shots pass through enemies. +20% Damage. pierced targets take 50%.
Dying enemies detonate, damaging nearby enemies. 10% of their max HP, 5 range.
Fighting an enemy for 0.4s marks it. Marked enemies take 0.1% of their max HP per hit.
21 boosters. Most turn up on level ups, and charge crystals on the map offer them too. The amount shown is one pick at Common rarity.
| Booster | Effect | Per pick | Level up | Charge crystal |
|---|---|---|---|---|
| Max HP | Maximum health | +20 | Yes | Yes |
| Damage | Weapon damage | +10% | Yes | Yes |
| Attack Speed | Fire rate | +4% | Yes | Yes |
| Range | Weapon range | +5% | Yes | Yes |
| XP Gain | Experience earned | +5% | Yes | Yes |
| Gold Gain | Currency earned | +7% | Yes | Yes |
| Crystal Gain | Crystals earned | +7% | Yes | Yes |
| Move Speed | Movement speed | +8% | Yes | Yes |
| HP Regen | Restore HP over time | +20 | Yes | Yes |
| Armor | Damage reduction (diminishing) | +5% | Yes | Yes |
| Lifesteal | Chance to heal 1 HP per hit | +1% | Yes | Yes |
| Crit Chance | Chance for a critical hit | +2% | Yes | Yes |
| Crit Damage | Critical hit damage | +10% | Yes | Yes |
| Luck | Better rarity (diminishing) | +7% | Yes | Yes |
| Difficulty | More enemies spawn | +7% | Yes | Yes |
| Evasion | Chance to dodge a hit (diminishing) | +2% | Yes | Yes |
| Extra Jump | An extra mid-air jump | +1 | No | Yes |
| Jump Height | Higher jumps | +15% | No | Yes |
| Dash Charge | An extra dash charge | +1 | No | Yes |
| Dash Cooldown | Faster dash recharge | -0.1s | No | Yes |
| Dash Distance | A longer dash | +0.1 | No | Yes |