Wiki

Perks and boosters

Every level up offers a few cards. Perks change how your weapons behave, and boosters raise one stat. Picking a card you already own levels it up, to level 50 at most. A run starts with 2 perk slots and 2 booster slots, and the hub shop sells more. When a level up runs short of cards to offer, the gap becomes a Max Level card, a permanent +2% damage that reaches +4% at Mythic.

Perks

18 perks, offered on level ups only. The first pick sets a perk's attributes, and every level after it raises two of them, picked at random when the card is dealt. The card shows which. A raise is shown at Common rarity, and a rarer card raises more.

In a perk's text, your damage means your gun's damage per second, with all your damage bonuses but before crits.

Dual Guns

Swap your melee weapon for a second gun. It fires with yours for 75% of the damage. No secondary fire.

AttributeFirst pickRaise
Second gun75%+4%
Attack speed-+2%
Range-+2.5%
Crit chance-+1.5%

Seeker Bolts

Hits launch 2 seeking bolts at nearby enemies. 12% of your damage each, every 1s.

AttributeFirst pickRaise
Bolt damage12%+0.85%
CooldownDown to 0.5s1s-0.011s
ProjectilesUp to 102+1
Crit chance-+1%
BouncesUp to 6-+0.5

Overheat

Hits build heat. When hot, +5% damage, +4% attack speed and fire novas. 5% of your damage to every enemy within 5 range, every 1.2s.

AttributeFirst pickRaise
Max damage5%+2.1%
Max attack speed4%+1.45%
Nova damage5%+2.7%
Nova range5+0.18
CooldownDown to 0.5s1.2s-0.02s

Bolt Saw

Hits throw a saw that bounces between enemies. 10% of your damage a cut, 2 bounces, every 1.2s.

AttributeFirst pickRaise
Cut damage10%+1.4%
CooldownDown to 0.5s1.2s-0.015s
BouncesUp to 92+0.5
ProjectilesUp to 31+1

Ball Lightning

Hits launch a slow orb of lightning that zaps nearby enemies. 10% of your damage a second, every 1.8s.

AttributeFirst pickRaise
Zap damage10%+0.95%
CooldownDown to 0.75s1.8s-0.025s
ProjectilesUp to 51+1
Range3+0.11
Projectile speedUp to 200%100%+8%

Spear Rain

Hits rain 2 spears on nearby enemies. 10% of your damage each, every 1s. +6% damage taken.

AttributeFirst pickRaise
Spear damage10%+1.05%
CooldownDown to 0.5s1s-0.011s
ProjectilesUp to 102+1
Vulnerability6%+0.6%
BouncesUp to 6-+0.5

Blood Lances

Hits throw 2 lances at the enemy and the ones near it. 13% of your damage each, every 1.2s. Above half health a volley spends 1 HP for +36% damage.

AttributeFirst pickRaise
Lance damage13%+1.4%
CooldownDown to 0.5s1.2s-0.013s
ProjectilesUp to 92+1
Blood bonus36%+0.5%
BouncesUp to 6-+0.5

Gold Arrows

Hits shoot 2 gold arrows at the enemy and the ones near it. 12% of your damage each, every 1s. Their crits spend 1 gold for +70% crit damage.

AttributeFirst pickRaise
Arrow damage12%+1%
CooldownDown to 0.5s1s-0.011s
ProjectilesUp to 102+1
Gold crit damage70%+1.7%
BouncesUp to 6-+0.5

Ricochet

Shots and perk hits bounce to the nearest enemy in range. 25% of your damage a bounce, 5 range, every 1s for each.

AttributeFirst pickRaise
Bounce damage25%+7%
Bounce range5+0.18
ProjectilesUp to 61+1
BouncesUp to 61+0.5
CooldownDown to 0.5s1s-0.015s

Zap

Hits zap the target and 2 enemies near it. 8% of your damage each, 5 range, every 1s.

AttributeFirst pickRaise
Zap damage8%+3.6%
Zap range5+0.18
TargetsUp to 122+1
CooldownDown to 0.5s1s-0.015s
BouncesUp to 6-+0.5

Vortex

Hits pull in 2 enemies near the target. 12% of your damage to each and the target, 6 range, every 1s.

AttributeFirst pickRaise
Pull damage12%+3.7%
Pull range6+0.21
Pull strength100%+5%
TargetsUp to 122+1
CooldownDown to 0.5s1s-0.015s

Nova

Hits set off a nova round the target. 8% of your damage to every enemy within 5 range, every 1s.

AttributeFirst pickRaise
Nova damage8%+2%
CooldownDown to 0.5s1s-0.015s
Range5+0.18
Crit chance-+2.5%

Echo

Your other perks can go off a second time. 70% chance, for their full damage.

AttributeFirst pickRaise
Echo chanceUp to 100%70%+1.2%
Echo damage100%+0.5%
Crit chance-+0.5%
Crit damage-+1%

Dual Melee

Swap your gun for a second melee weapon. Swings hit twice. +20% melee damage.

AttributeFirst pickRaise
Melee damage+20%+10%
Swing speed-+2%
Reach-+0.1
Crit chance-+2%

Burn

Hits burn enemies and deal fire damage. 1% max HP/s for 2s. +14% of your damage as fire, every 1s.

AttributeFirst pickRaise
Burn damage1%+0.05%
Duration2s+0.2s
Fire damage14%+2%
CooldownDown to 0.2s1s-0.03s
Spread1-

Freeze

Hits slow enemies and deal frost damage. 12% slow for 2s. +14% of your damage as frost, every 1s.

AttributeFirst pickRaise
SlowDiminishing past 40%12%+2%
Duration2s+0.2s
Frost damage14%+4%
CooldownDown to 0.2s1s-0.035s

Chain Reaction

Dying enemies explode in acid, damaging nearby enemies. 4% of their max HP, then 4% more as acid over 2s.

AttributeFirst pickRaise
Blast damage4%+0.04%
Blast range5+0.1
Acid damage4%+0.04%
Acid durationDown to 0.5s2s-0.05s

Death Mark

Hits mark enemies, making them vulnerable. +10% damage taken, +5% crit chance and 1% max HP/s.

AttributeFirst pickRaise
Mark damage1%+0.02%
Vulnerability10%+0.6%
SpreadUp to 61+1
Crit chance5%+2%

Boosters

23 boosters. Most turn up on level ups, and charge crystals on the map offer them too. The amount shown is one pick at Common rarity.

BoosterEffectPer pickLevel upCharge crystal
Max HPMaximum health+20YesYes
DamageWeapon damage+5%YesYes
Attack SpeedFire rate+4%YesYes
RangeWeapon and perk range+7%YesYes
XP GainExperience earned (diminishing past 3x)+7%YesYes
Gold GainCurrency earned+7%YesYes
Crystal GainCrystals earned+7%YesYes
Move SpeedMovement speed+8%YesYes
HP RegenRestore HP per minute+20YesYes
ArmorDamage reduction (diminishing)+5%YesYes
LifestealChance to heal 1 HP per hit+10%YesYes
Crit ChanceChance for a critical hit+3%YesYes
Crit DamageCritical hit damage+8%YesYes
CooldownPerks recharge faster+3%YesYes
LuckBetter rarity (diminishing)+7%YesYes
DifficultyEnemies spawn faster (diminishing past 3x)+7%YesYes
EvasionChance to dodge a hit (diminishing)+2%YesYes
Loaded DiceRolls a random booster. Each roll is 25% stronger.-YesNo
Extra JumpAn extra mid-air jump+1NoYes
Jump HeightHigher jumps+15%NoYes
Dash ChargeAn extra dash charge+1NoYes
Dash CooldownFaster dash recharge-0.2sNoYes
Dash DistanceA longer dash+0.5NoYes