Dual Guns
Swap your melee weapon for a second gun. It fires with yours for 75% of the damage. No secondary fire.
| Attribute | First pick | Raise |
|---|---|---|
| Second gun | 75% | +4% |
| Attack speed | - | +2% |
| Range | - | +2.5% |
| Crit chance | - | +1.5% |
Wiki
18 perks, offered on level ups only. The first pick sets a perk's attributes, and every level after it raises two of them, picked at random when the card is dealt. The card shows which. A raise is shown at Common rarity, and a rarer card raises more.
In a perk's text, your damage means your gun's damage per second, with all your damage bonuses but before crits.
Swap your melee weapon for a second gun. It fires with yours for 75% of the damage. No secondary fire.
| Attribute | First pick | Raise |
|---|---|---|
| Second gun | 75% | +4% |
| Attack speed | - | +2% |
| Range | - | +2.5% |
| Crit chance | - | +1.5% |
Hits launch 2 seeking bolts at nearby enemies. 12% of your damage each, every 1s.
| Attribute | First pick | Raise |
|---|---|---|
| Bolt damage | 12% | +0.85% |
| CooldownDown to 0.5s | 1s | -0.011s |
| ProjectilesUp to 10 | 2 | +1 |
| Crit chance | - | +1% |
| BouncesUp to 6 | - | +0.5 |
Hits build heat. When hot, +5% damage, +4% attack speed and fire novas. 5% of your damage to every enemy within 5 range, every 1.2s.
| Attribute | First pick | Raise |
|---|---|---|
| Max damage | 5% | +2.1% |
| Max attack speed | 4% | +1.45% |
| Nova damage | 5% | +2.7% |
| Nova range | 5 | +0.18 |
| CooldownDown to 0.5s | 1.2s | -0.02s |
Hits throw a saw that bounces between enemies. 10% of your damage a cut, 2 bounces, every 1.2s.
| Attribute | First pick | Raise |
|---|---|---|
| Cut damage | 10% | +1.4% |
| CooldownDown to 0.5s | 1.2s | -0.015s |
| BouncesUp to 9 | 2 | +0.5 |
| ProjectilesUp to 3 | 1 | +1 |
Hits launch a slow orb of lightning that zaps nearby enemies. 10% of your damage a second, every 1.8s.
| Attribute | First pick | Raise |
|---|---|---|
| Zap damage | 10% | +0.95% |
| CooldownDown to 0.75s | 1.8s | -0.025s |
| ProjectilesUp to 5 | 1 | +1 |
| Range | 3 | +0.11 |
| Projectile speedUp to 200% | 100% | +8% |
Hits rain 2 spears on nearby enemies. 10% of your damage each, every 1s. +6% damage taken.
| Attribute | First pick | Raise |
|---|---|---|
| Spear damage | 10% | +1.05% |
| CooldownDown to 0.5s | 1s | -0.011s |
| ProjectilesUp to 10 | 2 | +1 |
| Vulnerability | 6% | +0.6% |
| BouncesUp to 6 | - | +0.5 |
Hits throw 2 lances at the enemy and the ones near it. 13% of your damage each, every 1.2s. Above half health a volley spends 1 HP for +36% damage.
| Attribute | First pick | Raise |
|---|---|---|
| Lance damage | 13% | +1.4% |
| CooldownDown to 0.5s | 1.2s | -0.013s |
| ProjectilesUp to 9 | 2 | +1 |
| Blood bonus | 36% | +0.5% |
| BouncesUp to 6 | - | +0.5 |
Hits shoot 2 gold arrows at the enemy and the ones near it. 12% of your damage each, every 1s. Their crits spend 1 gold for +70% crit damage.
| Attribute | First pick | Raise |
|---|---|---|
| Arrow damage | 12% | +1% |
| CooldownDown to 0.5s | 1s | -0.011s |
| ProjectilesUp to 10 | 2 | +1 |
| Gold crit damage | 70% | +1.7% |
| BouncesUp to 6 | - | +0.5 |
Shots and perk hits bounce to the nearest enemy in range. 25% of your damage a bounce, 5 range, every 1s for each.
| Attribute | First pick | Raise |
|---|---|---|
| Bounce damage | 25% | +7% |
| Bounce range | 5 | +0.18 |
| ProjectilesUp to 6 | 1 | +1 |
| BouncesUp to 6 | 1 | +0.5 |
| CooldownDown to 0.5s | 1s | -0.015s |
Hits zap the target and 2 enemies near it. 8% of your damage each, 5 range, every 1s.
| Attribute | First pick | Raise |
|---|---|---|
| Zap damage | 8% | +3.6% |
| Zap range | 5 | +0.18 |
| TargetsUp to 12 | 2 | +1 |
| CooldownDown to 0.5s | 1s | -0.015s |
| BouncesUp to 6 | - | +0.5 |
Hits pull in 2 enemies near the target. 12% of your damage to each and the target, 6 range, every 1s.
| Attribute | First pick | Raise |
|---|---|---|
| Pull damage | 12% | +3.7% |
| Pull range | 6 | +0.21 |
| Pull strength | 100% | +5% |
| TargetsUp to 12 | 2 | +1 |
| CooldownDown to 0.5s | 1s | -0.015s |
Hits set off a nova round the target. 8% of your damage to every enemy within 5 range, every 1s.
| Attribute | First pick | Raise |
|---|---|---|
| Nova damage | 8% | +2% |
| CooldownDown to 0.5s | 1s | -0.015s |
| Range | 5 | +0.18 |
| Crit chance | - | +2.5% |
Your other perks can go off a second time. 70% chance, for their full damage.
| Attribute | First pick | Raise |
|---|---|---|
| Echo chanceUp to 100% | 70% | +1.2% |
| Echo damage | 100% | +0.5% |
| Crit chance | - | +0.5% |
| Crit damage | - | +1% |
Swap your gun for a second melee weapon. Swings hit twice. +20% melee damage.
| Attribute | First pick | Raise |
|---|---|---|
| Melee damage | +20% | +10% |
| Swing speed | - | +2% |
| Reach | - | +0.1 |
| Crit chance | - | +2% |
Hits burn enemies and deal fire damage. 1% max HP/s for 2s. +14% of your damage as fire, every 1s.
| Attribute | First pick | Raise |
|---|---|---|
| Burn damage | 1% | +0.05% |
| Duration | 2s | +0.2s |
| Fire damage | 14% | +2% |
| CooldownDown to 0.2s | 1s | -0.03s |
| Spread | 1 | - |
Hits slow enemies and deal frost damage. 12% slow for 2s. +14% of your damage as frost, every 1s.
| Attribute | First pick | Raise |
|---|---|---|
| SlowDiminishing past 40% | 12% | +2% |
| Duration | 2s | +0.2s |
| Frost damage | 14% | +4% |
| CooldownDown to 0.2s | 1s | -0.035s |
Dying enemies explode in acid, damaging nearby enemies. 4% of their max HP, then 4% more as acid over 2s.
| Attribute | First pick | Raise |
|---|---|---|
| Blast damage | 4% | +0.04% |
| Blast range | 5 | +0.1 |
| Acid damage | 4% | +0.04% |
| Acid durationDown to 0.5s | 2s | -0.05s |
Hits mark enemies, making them vulnerable. +10% damage taken, +5% crit chance and 1% max HP/s.
| Attribute | First pick | Raise |
|---|---|---|
| Mark damage | 1% | +0.02% |
| Vulnerability | 10% | +0.6% |
| SpreadUp to 6 | 1 | +1 |
| Crit chance | 5% | +2% |
23 boosters. Most turn up on level ups, and charge crystals on the map offer them too. The amount shown is one pick at Common rarity.
| Booster | Effect | Per pick | Level up | Charge crystal |
|---|---|---|---|---|
| Max HP | Maximum health | +20 | Yes | Yes |
| Damage | Weapon damage | +5% | Yes | Yes |
| Attack Speed | Fire rate | +4% | Yes | Yes |
| Range | Weapon and perk range | +7% | Yes | Yes |
| XP Gain | Experience earned (diminishing past 3x) | +7% | Yes | Yes |
| Gold Gain | Currency earned | +7% | Yes | Yes |
| Crystal Gain | Crystals earned | +7% | Yes | Yes |
| Move Speed | Movement speed | +8% | Yes | Yes |
| HP Regen | Restore HP per minute | +20 | Yes | Yes |
| Armor | Damage reduction (diminishing) | +5% | Yes | Yes |
| Lifesteal | Chance to heal 1 HP per hit | +10% | Yes | Yes |
| Crit Chance | Chance for a critical hit | +3% | Yes | Yes |
| Crit Damage | Critical hit damage | +8% | Yes | Yes |
| Cooldown | Perks recharge faster | +3% | Yes | Yes |
| Luck | Better rarity (diminishing) | +7% | Yes | Yes |
| Difficulty | Enemies spawn faster (diminishing past 3x) | +7% | Yes | Yes |
| Evasion | Chance to dodge a hit (diminishing) | +2% | Yes | Yes |
| Loaded Dice | Rolls a random booster. Each roll is 25% stronger. | - | Yes | No |
| Extra Jump | An extra mid-air jump | +1 | No | Yes |
| Jump Height | Higher jumps | +15% | No | Yes |
| Dash Charge | An extra dash charge | +1 | No | Yes |
| Dash Cooldown | Faster dash recharge | -0.2s | No | Yes |
| Dash Distance | A longer dash | +0.5 | No | Yes |