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Skill tree

Skill points cost crystals and stay with your profile between runs. Each category has two paths of four tiers, and five finals above them. Tier 2 opens at 5 points spent in that category, tier 3 at 10, and so on, and the finals at 20. You can take one final in each category. You can spend 70 points in total, 90 with Polymath, or 25 in the demo.

Offense

Finals20 points

Executioner

Instantly kills enemies that drop below 10% HP. +5% crit chance. Start each run with Death Mark.

Final20

Homing

Your gun's projectiles home in on enemies. Instant shots and beams don't. Start each run with Seeker Bolts.

Final20

Chain Shot

Everything that bounces hits 1 more enemy. Start each run with Ricochet.

Final20

Blademaster

Start each run with Dual Melee. Your melee reaches 3 m further, but no longer lunges. Aegis still lunges. Your gun's gems still count.

Final20

Gunslinger

Start each run with Dual Guns, and keep your secondary fire. +10% second gun damage. Your melee weapon's gems and passive still count.

Final20
Tier 415 pointsTier 310 pointsTier 25 pointsTier 1Open

Lethality

Increases weapon damage. +1.2% Damage per level

Max level 510

Bloodletter

Heals a little on hit. +2.5% Lifesteal per level

Max level 510

Range

Increases weapon and perk range. +2% Range per level

Max level 510

First Cut

More damage to enemies above 90% HP. +5% Damage vs High HP per level

Max level 510

Deadeye

Increases critical hit chance. +0.7% Crit Chance per level

Max level 510

Rapid Fire

Increases attack speed. +1.0% Attack Speed per level

Max level 510

Shrapnel

Critical hits burst into shards that hit nearby enemies. +6% Shard Damage per level

Max level 510

Heavy Strikes

Adds flat weapon damage. +0.4 Flat Damage per level

Max level 510

Utility

Finals20 points

Berserker

Each kill grants +20% movement speed and makes your perks recharge 10% faster for 2s.

Final20

Self-Charging

Your secondary charges itself. A full charge every 2s, faster with attack speed.

Final20

Polymath

You can spend 20 more skill points.

Final20

Overclock

Your perks recharge 6% faster. Your dash, Grapple Hook and Blink recharge 30% faster, and your Jetpack refuels 30% faster.

Final20

Hoarder

Every 10 gold you hold gives +1% damage.

Final20
Tier 415 pointsTier 310 pointsTier 25 pointsTier 1Open

Fleet Foot

Increases movement speed. +2% Move Speed per level

Max level 510

Kinetic Coils

Faster dash recharge. -0.1s Dash Cooldown per level

Max level 510

Spring Heel

Higher jumps. +4% Jump Height per level

Max level 510

Blood Money

Losing health can give you 1 gold. +6% Gold Chance per level

Max level 510

Fast Learner

Increases XP gained. +2% XP Gain per level

Max level 510

Four-Leaf

Improves rarity odds. +2% Luck per level

Max level 510

Gold Digger

Increases gold gained. +2% Gold Gain per level

Max level 510

Swarm Caller

Enemies spawn faster. +2% Difficulty per level

Max level 510

Defense

Finals20 points

Adrenaline

Every 5% armor gives +3% damage. Losing health raises your armor by 20% for 2s.

Final20

Overshield

A shield of 20% of your max HP takes hits first. It refills after 5s without taking damage.

Final20

Blood Pact

Half of each hit you take bleeds out over 3s instead of all at once. +15% damage for 3s after you lose health. +20% lifesteal.

Final20

Spiked Plating

+10% armor. Enemies that hit you take 50% of your damage, plus 2% for every 1% of armor. Once a second.

Final20

Ghost

After 10s without taking damage, your next hit is guaranteed to be dodged.

Final20
Tier 415 pointsTier 310 pointsTier 25 pointsTier 1Open

Plating

Reduces incoming damage. +1% Armor per level

Max level 510

Sidestep

Chance to dodge a hit. +1% Evasion per level

Max level 510

Faceguard

Reduces incoming damage by a flat amount (never below 1). +0.4 Damage Reduction per level

Max level 510

Unscathed

More damage and armor while above 90% health. +2.0% Damage per level +1.5% Armor per level

Max level 510

Regeneration

Regenerates health over time. +4 HP Regen per level

Max level 510

Vitality

Increases maximum health. +5 Max HP per level

Max level 510

Scar Tissue

Losing health gives a stack of armor for 5s, up to 5 stacks. +0.6% Armor a Stack per level

Max level 510

Bloodied

More damage and armor while below 90% health. +2.0% Damage per level +1.5% Armor per level

Max level 510